Volume Eight of New Zealand's most popular word puzzle returns with another 125 Code-Cracker puzzles to solve. Enjoyed daily in newspapers from Whangarei to Invercargill, including the Otago Daily Times, Dominion Post and New Zealand Herald, Simon Shuker's Code-Cracker has a legion of devoted fans.
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Following the success of the first Code-Cracker book (it was so popular it reached the national Top Ten bestseller lists in 2004), I've had many requests for another volume - so here it is: Code-Cracker Volume Two with another 125 puzzles to keep you entertained over the warm summer months. Have fun! Try a couple of interactive Code-Cracker samples
With 300 fascinating and conversation building questions, plus blank cards on which to write your own questions, this game is for everyone. The only knowledge needed to successfully contribute to The Art of Conversation is your own life experiences, interests and ideas. When time is short, a proper conversation is often the first commodity to be cut from our to-do lists. Yet it is necessary to understand each other and build our relationships. As well as helping people learn how to talk, The Art of Conversation places equal emp... read more
Another 125 Code-Cracker puzzles in the fifth volume of the puzzle series that is enjoyed daily in newspapers from Whangarei to Invercargill, including the Otago Daily Times, Dominion Post and New Zealand Herald.
Contains 125 puzzles. Code-Cracker is compiled by Simon Shuker, a Wellington, New Zealand resident, and is a hugely popular addictive puzzle enjoyed in many daily newspapers throughout New Zealand. The puzzles provide a sometimes tough but enjoyable challenge with great solver satisfaction. The puzzle originated when Britain's second-largest newspaper the Daily Mail (daily circulation 2.4 million) wanted to establish a new puzzle. The newspaper's puzzle editors knew of Simon Shuker's Take5 puzzle, a popular feature in the New Zeala... read more
This step-by-step course shows how to play and deepen one's understanding of chess while keeping the game fun and exciting. Topics include: chess heroes, basic openings, strategy, tactics, mastering the middle game, and more.
Another 125 Code-Cracker puzzles in the sixth volume of the puzzle series that is enjoyed daily in newspapers from Whangarei to Invercargill, including the Otago Daily Times, Dominion Post and New Zealand Herald.
In 1742, Edmond Hoyle published the definitive book on whist, the most popular card game of his day.More than 250 years later, Hoyle is still the definitive name when it comes to the rules of games, from bridge to backgammon, Scrabble "RM" to blackjack. This handy reference guide has now been updated and expanded and includes rules, strategies, and playing odds for more than 250 games, from such favorites as: -- Scrabble "RM"-- Canasta-- Contract Bridge-- Gin Rummy-- Chess-- Backgammon-- Poker -- Anaconda, Blind Tiger, and Hold-'em... read more
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Another 125 Code-Cracker puzzles in the seventh volume of the puzzle series that is enjoyed daily in newspapers from Whangarei to Invercargill, including the Otago Daily Times, Dominion Post and New Zealand Herald.
All-new collections of search-a-word and Sudoku puzzles in a handy pocket-sized wiro-bound format.
Sudoku has taken over the world. The simple 9 x 9 puzzle has spread everywhere to become the most unexpected and spectacular success, but if you're finding sudoku a bit tame these days then Monster Sudoku is the answerMonster Sudoku contains the numbers 1 9 but also the letters A F, creating a monster 15 x 15 square. The 201 puzzles in this book range from Delicious, through Pernicious, Malicious and finally the eye-wateringly hard Vicious Monster Sudoku. They are designed to perplex and frustrate you, to obsess you and, finally, t... read more